The community gave this build a rating, making it second-tier: Good
Focused on: Conditiondamage and Control
Designed for: PvP Conquest
Difficulty:
Normal
This build was last updated on June 01, 2024 and is up to date for the June 25, 2024 patch.
Contents
- 1 Overview
- 2 Skill Bar
- 2.1 Skill Variants
- 3 Template Code
- 4 Specializations
- 5 Equipment
- 5.1 Equipment Changes
- 6 Usage
- 7 Top Streamers
Overview
A PvP Berserker build which combines high stacks of various conditions and CC for an all-out condition burst to make up for its low sustain.
Skill Bar
Mace/Shield
Sword/Torch
Utility
Skill Variants
Weapons
- Off-hand Sword over Shield - trades CC, a leap finisher and a better block for more damage and more frequent access to a blocking skill.
Utility
Balanced Stance over
Shattering Blow - a better defensive skill which could help against both CC and Power damage, but makes it harder for you to build adrenaline and deal with projectiles.
Template Code
[&DQIWOzM+Ei+nAHAAagBqAKES1xLcEnEAwhKcAAAAAAAAAAAAAAAAAAAAAAAEWgBmADUAVwAA]
Copy Template Code
Specializations
Variants
Shield Master improves adrenaline generation and makes your blocks reflect projectiles, which opens up new and creative ways to pressure enemies. You do lose some
Weakness application however which removes a cover condition from the build and decreases your sustain a little.
Equipment
Mace
Shield
Sigil
Sigil
Sword
Torch
Sigil
Sigil
Rune
Amulet
Relic
Equipment Changes
Rune
Rune of Orr - makes your Sword/Torch and
King of Fires burst a bit weaker but adds more defense against conditions without giving up offensive stats.
Rune of Undead - this fills the same purpose as Orr but against Power damage.
Sigils
Sigil of Cleansing over
Sigil of Smoldering - adds extra cleansing to the build.
Relics
Relic of the Demon Queen - makes your Mace burst damage a bit worse in exchange for better
Poison uptime and higher healing reduction from it.
Usage
Elite specialization mechanics
Berserker grants Warriors acceess to
Berserk, a mode during which they gain new burst skills.
- To Enter Berserker mode you must have full adrenaline (30/30). The Berserking burst skill
Skull Grinder (Mace) and
Flaming Flurry (Sword) become available during this time frame, these cost 10 adrenaline (which amounts to 1 regular adrenaline bar, 1/3 of the cost of what it took to enter Berserker mode).
- Rage skills like
Head Butt and
Sundering Leap are important adrenaline management tools. They're especially useful for getting back to full adrenaline just before
Berserk recharges so you don't have to waste time building adrenaline while Berserker is available. Even in Berserker mode they are useful, allowing you to quickly fill up the adrenaline bar for back-to-back burst combos.
General
- Both the initial cast and the landing strike of
Sundering Leap restores adrenaline, so try to land on top of enemies. The skill also applies useful cover conditions for burst combos and could act as a gapcloser.
Versatile Rage restores 5 adrenaline on weapon-swap. This is great at instantly getting that last bit of adrenaline you'd need for burst skills especially if you're having difficulty building adrenaline (like getting outranged or
Blind spammed).
- Aside from
Brawler's Recovery most of your cleansing is tied to bigger CDs like
Mending and
"Shake It Off!". Proper CD management is necessary when it comes to surviving condition pressure. Bridge the gaps in your sustain with proper use of blocks, stuns, and leaps.
- Much of the pressure comes from spamming
Skull Grinder and detonating
Fire Auras using Berserker skills made possible by
King of Fires. Any skill related to the elite specialization could detonate Fire Auras: Rage, Torch, or Berserker-mode skills.
- Sometimes
Blaze Breaker can proc the
Fire Aura from King of Fires on one of its early strikes, and then detonate said aura when the skill ends. This is because crits can give you Fire Aura, and Torch skills count as Berserker skills that detonate these auras, but the trait will only check if a Berserker skill has been used once the skill has successfully finished its entire animation.
- Sometimes
- While Mace/Shield is more defensive because of the blocks and CC, Sword can help you survive too with proper use of
Savage Leap to leave enemies behind, especially if you jump from one ledge to another or behind a pillar/wall to deny line of sight.
Flames of War is also a great condi cleanse.
- CCing a target grants
Stability via
Stalwart Strength. This trait procs before the self-stun of
Head Butt, so you never have to worry about that part of the skill anymore.
- Both weapon sets could combo
Fire Aura in
Flames of War:
Savage Leap on Sword/Torch.
Shield Bash on Mace/Shield.
Sundering Leap is a utility skill therefore works on both. It's also a Rage skill capable of detonating the aura, so using this inside a Fire field first gives you an aura and then detonates it on impact right away for burst damage.
Survival
- Entering
Berserk gives you an
Endure Pain-like effect via
Savage Instinct, turning the skill into a formidable defensive tool. Not only that but the
Superspeed from
Burst of Aggression could help you run away from enemies if you're being focused.
Savage Leap and
Sundering Leap both have inherent defensive value as mobility skills, you could use these to quickly disengage from fights and resustain before heading back in. Being mobility skills these could also break you out of
Immobilize, making it harder for enemies to pin you down.
Sundering Leap even has
Aegis to cover your escape. Of course if you use this to run away you'll only get half the adrenaline, but that's a small price to pay for survival.
- Always factor in what other cleansing CDs are available before you'd heal with
Mending as this is your best mass cleanse. If the answer is none and you heal with no conditions on you in a condition matchup, you might get killed a few seconds later due to the lack of cleansing. Sometimes it's worth holding onto for a few extra seconds just to be safe.
- CC shouldn't be much of a problem for you with the amount of
Stability access and stun breaks in the build. Deciding which stun break to use depends on the situation, for instance:
- If you're getting condi bombed then
"Shake It Off!" might be the clear winner.
- If the target is in melee and has no Stability you could counter-burst with
Head Butt.
- If you're sitting in a
Gravity Well with 3 people on you then the damage mitigation of
Savage Instinct or
Balanced Stance (if taken) is what you need.
- If you're getting condi bombed then
Burst combo examples
Using both sets
Flames of War ⇒
Savage Leap for
Fire Aura
Head Butt
- Enter Berserker mode, cast
Flaming Flurry while they're stunned and you have
Quickness
- Weapon Swap
Shield Bash for 2nd Fire Aura while Flames of War is still up
Skull Grinder to detonate the aura again
From range
Flames of War
Sundering Leap for
Fire Aura and to close the gap, also to detonate said aura upon landing
- Weapon Swap
Berserk
Skull Grinder
Opener/Without Berserker mode
Blaze Breaker hoping for a
King of Fires "double" proc (both an aura and an aura detonation, as mentioned earlier)
Flames of War
Sundering Leap for fire aura and an aura detonation upon landing
Top Streamers
- Twitch: Keyba