World of Warcraft News and Raiding Strategies (2024)

Thank you for the feedback, Hambrick. While we don’t have answers to all of your questions, we can offer some clarity.

Are the current difficulty numbers for crests, missives, and embellishments final?

We just completed a tuning pass on all reagent difficulty and crafting difficulties and these changes will show up in the next Beta build. While still subject to change, these are real values that are representative of our intent and we would appreciate feedback on them once they are in your hands.

The design philosophy for crafting difficulty in The War Within is that a well-honed crafter who is fully specialized, equipped with the best crafting tools, and using Quality 3 reagents can guarantee maximum quality on every craft, with a few targeted exceptions on certain non-equipment crafts. Concentration is intended to offset shortcomings in any of these variables.

However, one major change coinciding with this approach is a significant increase to the difficulty curve of acquiring higher quality reagents. In Dragonflight, there was a skill threshold where you graduated out of Q1 reagents from gathering completely, defaulting to Quality 2 with the occasional Q3. Now, you will continue to gain Q1 even when fully optimized, but your progress in your profession shifts those chances gradually in favor of Q3 as expected. Additionally, intermediate crafted reagents (ingots, bolts, etc) will also have much higher crafting difficulties relative to Dragonflight.

The reagent contribution toward a recipe’s final crafting difficulty has increased relative to Dragonflight. Reagents are now 40% of a recipe’s difficulty up from 25%, so the impact of lower quality reagents will be greater.

Lastly, it’s worth noting that the recipe reagent costs have not yet been tuned. While some recipes are more final than others, you can expect significant changes to the costs of recipes across the board in a couple weeks which will better represent our intent.

Concentration is currently tuned much too generously, specifically for gear crafting.

Concentration’s tuning pass is still a couple weeks away, but we agree. Additionally, Ingenuity’s refund is being adjusted to a percentage rather than a complete refund. This change affords us the opportunity to provide modifiers to the amount of concentration returned in the form of specialization bonuses or finishing reagents, while ensuring that concentration remains a finite, marketable resource. This is behavior is not yet present in Beta and the tooltip does not reflect this intent.

Concentration can also be tuned separately per profession so consumable based professions will lean toward generous tuning due to their bulk crafting nature.

Is knowledge progression going to be hard capped per week, or are there any plans to have something similar to dragon shards?

Profession Knowledge (and Artisan’s Acuity) acquisition are tied closely to NPC Crafting Orders, which are not yet ready for testing. Progression is indeed capped per week, however there is catch-up built into the system that turns on pretty early. We anticipate there to be some slight variance in total knowledge points across any sampling of players at any given time, but an invested crafter should be able to catch-up within a couple points as long as they have made an effort to diversify their recipe list and routinely engage with NPC Crafting Orders.

We’re excited to share more details about this feature in the near future.

One of the dev notes said alchemy was basically done, but potions still only has 2 nodes, is this planning on being increased?

Specialization trees are in their near-final state across all professions. Most of the work that remains involves fixing up some obvious data errors and some minor tuning adjustments. We do not expect any significant changes to tree layout or perk design going forward.

Regarding Alchemy, there was a third Potion node early in development that we simply weren’t happy with, and ultimately cut. We acknowledge that this left the Potion tree feeling light on content, but have no current plans to expand it.

What’s the plan with artisan’s acuity?

Artisan’s Acuity will be used in greater amounts for Recrafting than in Dragonflight, as well as being used for most crafts intended to improve your profession (such as profession equipment as you mentioned). Additionally, it will be used to purchase most vendor recipes. A repeatable sink for Artisan’s Acuity is a bag that contains a random assortment of reagents and a small chance at rare drop recipes.

A small amount Artisan’s Acuity will continue to come from knowledge acquisition as before, however Thomas Bright will not be offering a weekly sum of Acuity this time. The currency’s main source will be NPC Crafting Orders. A couple large sums will be offered a week, with many smaller offerings of Acuity on a more frequent cadence.

World of Warcraft News and Raiding Strategies (2024)

FAQs

How much money does WoW make a year? ›

Total Subscription Revenue from continuing operations for the quarter and year ended December 31, 2022 was $163.1 million and $648.7 million, down $2.0 million, or 1%, and $23.3 million, or 3%, as compared to the corresponding periods in 2021.

What is the next WoW expansion in 2024? ›

World Of Warcraft's 2024 Roadmap

Next in line for the retail version of World of Warcraft, is the upcoming Beta period for WoW: The War Within which will begin on June 5, 2024.

How many WoW expansions are there? ›

Nine expansions have been released: The Burning Crusade, released in January 2007; Wrath of the Lich King, released in November 2008; Cataclysm, released in December 2010; Mists of Pandaria, released in September 2012; Warlords of Draenor, released in November 2014; Legion, released in August 2016; Battle for Azeroth, ...

What is the World of Warcraft about? ›

This is a massively multiplayer online (MMO) role-playing game set in the imaginary world of Azeroth. Players complete quests in order to "level up" their characters, while gaining powers and better weapons/armor/accessories along the way.

Who is the richest World of Warcraft player? ›

Who are the best WoW players by total money earned? From November 2016 to today The most profitable player is Swapxy which gain $244 874.

Should I play WoW again in 2024? ›

For decades, the game held the title of the King of MMOs, being an unreachable height for its competitors. But as time changes and new ambitious projects arrive, gamers can't help but wonder: “Is it worth playing WoW in 2024?” And the short answer is yes.

How long is the average WoW expansion? ›

Expansions have lasted roughly 2 years.

Will there ever be another WoW? ›

Warcraft's Director Makes a Sequel Sound Unlikely

While it seemed like a Warcraft sequel was likely, tweets and interviews from director Duncan Jones sound like it may never happen.

What WoW expansion sold the most? ›

2020's Shadowlands sold over 3.7 million copies on its launch day, which outpaced 2018's Battle for Azeroth. That expansion sold over 3.4 million copies on launch day, which was a record for the franchise at the time.

How much does World of Warcraft cost with all expansions? ›

Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draener, and Legion were all included in this subscription prior to the release of Battle for Azeroth, with World of Warcraft subscriptions costing $12.99 per month for a year's worth, meaning around $156 per year for the full game and ...

When was WoW most popular? ›

With a peak of 12 million monthly subscribers in October 2010, World of Warcraft remains among the most popular MMORPGs and holds the Guinness World Record for the world's most popular subscription-based MMORPG.

How much money has World of Warcraft made? ›

Specifically for WoW, it has been reported that the game has generated a total of $9.23 billion in revenue for Blizzard since its launch. This includes subscription fees, expansion packs, and in-game purchases. These numbers may change depending on new content, subscribers, and other things.

Who owns World of Warcraft? ›

For the record, here are all the Activision Blizzard gaming series now owned by Microsoft: PC and console games from Blizzard: Warcraft. World of Warcraft.

Why is there no Warcraft 4? ›

Short answer, no. Blizzard obviously has no intention of selling the rights of Warcraft franchise to any other studio and no longer believes that RTS genre can be worth it financially, hence why most RTS experts left the company.. so there's no longer anyone who can or knows how to make a good RTS game.

What is the net worth of WoW? ›

WideOpenWest has a market cap or net worth of $425.37 million as of May 31, 2024. Its market cap has decreased by -36.00% in one year.

How much money does Blizzard make annually? ›

Activision Blizzard (ABK) net revenue 2005-2022

In 2022, Activision Blizzard's annual revenue amounted to 7.53 billion U.S. dollars. Activision Blizzard publishes games such as Call of Duty, Guitar Hero, StarCraft and World of Warcraft.

How much is World of Warcraft company worth? ›

Market cap: $74.28 Billion

As of June 2024 Activision Blizzard has a market cap of $74.28 Billion. This makes Activision Blizzard the world's 236th most valuable company by market cap according to our data.

What is the profit margin of WoW? ›

WOW Historical Financials
20232021
Net Profit Margin (%)2.62.6
Employees ($T)210.1
Long Term Debt ($M)13,63213,274
Shareholders Equity ($M)6,4251,379
10 more rows

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